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Puzzle & Dragons: the hot brand-new game making waves in the App Shop

GungHo Home entertainment isn't really a name at the top of most gamer's lists as a premiere iphone developer canberra publisher. This Japanese company has actually seen its stock increase 6000 % over the last year alone and holds a market capitalization double that of EA-- beating Zynga in the same stakes a number of times over.

The reason for its success is GungHo's Puzzle & Dragons game, released on iOS and Android in February 2012. Without much in the means of marketing the game has slowly been edging into the United States games market. Puzzle & Dragons currently boasts some 22 million players worldwide and earns around the $1 million mark per month through in-app purchases. If that's inadequate, GungHo reported its Q2 earnings for 2013 at $446 million. Before any individual screams "stock bubble", it must be kept in mind that Puzzle & Dragons is continuing to create some rather significant income just shy of 20 months after its initial launch in Japan. The game introduced to little fanfare for iPhone and iPad in the UK App Establishment earlier last week.

Nope, Puzzle & Dragons is the end outcome of melting various game genres down into a singular device and road-testing it in the company's native Japan, a location attuned to monster gaming, where Puzzle & Dragons has quickly ended up being a cultural sensation. The reach for this game is unlimited simply since of the way it mashes various games together-- part Sweet Crush Saga and RPG, with even more than a tip of Pokemon. Puzzle & Dragons is custom-made built for the free-to-play office model that's sweeping the mobile games market, with players able to make in-app purchases of 'magic stones' to help their progress.

Despite the game's restricted geographical availability it has already crawled to number 4 of the top earning iOS apps list and was the leading earning Android App worldwide last month. The fundamental game play goes something like this: starting with a single little beast you leap into a dungeon for a series of fights with the other (larger, scarier) creatures that dwell within.

Puzzle & Dragons has actually stimulated a large online library of Wikis and forums to support players battling evil in faraway pixelated dungeons. The game itself has hundreds of beasts and plenty of increasingly challenging dungeons, combined with regular updated functions, one-off monsters and brand-new dungeons.

GungHo originated from working in online gaming, however Puzzle & Dragons suggests it is quick becoming one of the publishers to watch in mobile games, even collaborating with Clash of Clans designer Supercell as part of a Japanese advertising campaign that saw Clash of Clans characters appearing in Puzzle & Dragons.

It isn't really clear yet whether Puzzle & Dragons will be fulfilled with comparable success in the UK, however GungHo Entertainment is looking to the future with its next mobile release: Divine Gate.

The reason for its success is GungHo's Puzzle & Dragons game, released on iOS and Android in February 2012. Puzzle & Dragons currently boasts some 22 million players around the world and earns around the $1 million mark per month with in-app purchases. Nope, Puzzle & Dragons is the end outcome of melting different game categories down into a singular unit and road-testing it in the business's native Japan, a place attuned to monster gaming, where Puzzle & Dragons has actually quickly ended up being a cultural sensation. Puzzle & Dragons is custom built for the free-to-play company design that's sweeping the mobile games market, with players able to make in-app purchases of 'magic stones' to help their progression.