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Bibliographical Data
| Title: | Java: Graphical User Interfaces - An Introduction to Java Programming |
| Author: | David Etheridge |
| Subjects: | Computer Science |
| Key words: | Java, user interface, programming, collecting data, GUI, GUI design |
| Education Level: | Higher Education |
| License: | All Rights Reserved - Standard Copyright |
Abstract
This is the third part of the "Java"-series written by David Etheridge. This book gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
1. The Input/Output Package 1.1 An Introduction to Steams 1.2 Categories of Streams and their Classes 1.3 Using Streams 1.4 Object Streams 1.5 Files and File I/O 1.6 Data Streams 1.7 Summary of Streams
2. Collecting Data II 2.1 The Java Collections Framework 2.2 The Core Collection Interfaces 2.3 Implementation Types 2.4 Operations, Methods, Iterators and Algorithms 2.5 Generics and the Collections Framework 2.6 Collections in the Themed Application 2.7 Summary of the Java Collections Framework
3. User Interfaces 3.1 What is a User Interface? 3.2 Client/Server Applications 3.3 The Construction of User Interfaces 3.4 A Visual Approach to GUI Design 3.5 Activating User Interface Components 3.6 The GUI for the Themed Application 3.7 Summary of Event Handling
4. Concurrency with Threads 4.1 An Introduction to Threads 4.2 Creating Threads 4.3 Using Threads in Java Applications 4.4 Summary of Threads
Download
| URL: | http://bookboon.com |
| Download link: | http://bookboon.com/uk/student/it/an-introduction-to-java-programming-3 |
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